Nelson EducationSchoolMathematics 1 | |||||
Surf for More MathLesson 4 - Conducting an Experiment to Solve a ProblemTo encourage students to have fun on the Web while learning about Conducting an Experiment to Solve a Problem, here are some games and interactive activities they can do on their own or in pairs.
GoalsCollect firsthand data by doing an experiment. Use the results of an experiment to help make predictions.
Instructions for UseProbability lets students collect firsthand data by doing an experiment, and use the results to make predictions. To use Probability, start by selecting a spinner. Choose the number of spins - 1, 5, or 10. Click the "Spin" button. A tally chart records the results of each spin. Press the "Clear Tally" button to clear the results and start again. Students may want to experiment with the dice. To use the dice, select it and choose the number of spins. Click the "Spin" button. A tally chart records the results of each spin. Press the "Clear Tally" button to clear the results and start again. |
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